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Serious sam 3 bfe all secrets
Serious sam 3 bfe all secrets















Ascend.Īfter the long corridor, you should end in a large room. Enter the alcove that gives you shelter from the crushing ceiling. In the next room, pull the lever and turn around. Stand on the marked floor tile for it to raise, and jump onto the lowered pillar. Advance into the chamber, and pull the lever on the statue to lower one of the pillars. When the sphinx is opened, jump into the hole. If you need extra C4, there's a crate near the locked gate.

#Serious sam 3 bfe all secrets free

When all enemies are defeated, you are free to place the C4 without any distractions. As the enemies are spread out, they are easily managed with your existing weapons. Although you will need to put six C4 charges on the sphinx, you are also attacked by a large enemy force of various enemies. The sphinx itself is a major battle site. The corridor ahead that leads to the sphinx will lead to three arachnoids. When you enter the room, spiders will climb from the walls, mostly from the right. The second gate has one kleer watching over it. You can proceed to the next gate, and collect supplies before it (which activates a spider). The center building as some ammunition, and approaching the far end will have spiders crawl in from the far wall. This is followed by a more open area, with pillars. Next will be the spiders and standard infantry, which is the end of this single wave.

serious sam 3 bfe all secrets

When the Kleers arrive, you will want to switch to the rocket launcher, as that will easily defeat them in one hit at a long distance. First are the Gnaars, which are easily handled. This corridor starts with enough ammunition to resupply your weapons, and it is followed by a large wave of enemies. This is a point of no return, collect anything of interest before proceeding. When all enemies are eliminated, you can unlock the door to the left to get some health and armor (as well as C4 explosives), or continue down the locked gate. The best defense is to jump over the wall from whence you came, as that will channel the enemies through the ticket booth area. When you exit that building, a large wave of rocketeers and kamikazies will attack. First, you will need to get the key in the building on the right.

serious sam 3 bfe all secrets

The section ahead has a low wall, with the intended path next to a ticket booth, which spawns rocketeers and soldiers when you approach. As long as you keep walking along the wall, you will skip any monster that would normally appear. If you head to either the left or right surrounding the buildings, and run along the wall surrounding the excavation, you should eventually reach a point where you can jump onto the wall, and walk along it until you reach the sphinx. They are followed by Kleers, and when defeated, a final wave of biomechanoids and kleers.Ī sequence break exists here. When you reach the paved road, kamakazies will teleport in ahead.

serious sam 3 bfe all secrets

Health is generally sparse in this area, thus any damage received will be costly. Soon after you cross the small dirt path between the two trucks, various minor biomechoids and kleers will teleport in the buildings ahead. A technopolip will also arrive in the starting area as well. While initially calm, there will be waves of behaded rocketeers and cloned soldiers arriving in small but constant groups.

serious sam 3 bfe all secrets

Sam arrives on-scene just before the buildings.















Serious sam 3 bfe all secrets